So time to say goodbye to those seemingly endless and confusing lists of module settings that seem to only have an effect when a certain mode is selected – you won't be missed. Not only will LiquidBounce next-gen allow you to customize all settings right from the ClickGUI but they will also be grouped according to their function and only be shown if relevant. Hence, in the future it will also be possible to customize the look of the entire client, not just the HUD, by using themes made by members of our community or even yourself!Ībove you could already see a screenshot of the main menu, but our fancy new ClickGUI is also slowly taking shape.
![liquidbounce source liquidbounce source](https://i.ytimg.com/vi/28VzzuLO3vI/maxresdefault.jpg)
![liquidbounce source liquidbounce source](https://i.pinimg.com/originals/b5/ff/b8/b5ffb8f3edb257e84f679f261258fc1a.jpg)
This gives us unprecedented flexibility and allows us to implement designs that would have been virtually impossible before. In other words, the same languages that are being used to make web pages like this one.
![liquidbounce source liquidbounce source](https://www.ccws.us/wp-content/uploads/2021/07/LiquidBounce-Redesky-Hacking-Cracked-Server-Free-Client.jpg)
In the future, more posts similar to this one will most likely follow covering the most important changes that have been made in the meantime.Īlthough development of new modules and porting of old modules is proceeding very rapidly and the client almost having reached a point where it could be called usable, I want to focus on GUIs for now.Īs those of you who follow LiquidBounce's development on GitHub probably already know, all user interfaces in the upcoming version will be written in HTML, CSS and JavaScript.
LIQUIDBOUNCE SOURCE UPDATE
In this post, I'd like to give you a brief update on how development is progressing on what is by far the biggest LiquidBounce update to date (in fact, it's an entirely new version build from the ground up to support all Minecraft versions from 1.8.9 to 1.16.5).